﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCAIChariotFactoryBase
    {
        public RCAIChariotFactory controller;
        public void Enter()
        {
            this.OnEnter();
        }
        public void Leave()
        {
            this.OnLeave();
        }

        public void Tick()
        {
            this.OnTick();
        }

        protected virtual void OnTick()
        {

        }

        protected virtual void OnLeave()
        {

        }

        protected virtual void OnEnter()
        {

        }
    }
}
